• Voices in My Head MindVox: The Overture - Lord Digital

    From rek2 hispagatos@rek2@hispagatos.org.invalid to alt.2600.madrid,alt.2600,es.comp.hackers on Tuesday, October 17, 2023 14:40:48
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    Bringing back original hacker culture stuff this one is from
    the legendary Lord Digital or Patrick Karel Kroupa
    from LOD and CoC etc.

    http://www.textfiles.com/history/mindvox
    --
    Voices In My Head
    MindVox: The Overture

    Copyright (c) 1992, by Patrick Karel Kroupa (Lord Digital)
    All Rights Reserved

    "...just as every cop is a criminal and all the sinners; saints"
    --The Rolling Stones (Jane's Addiction cover(*1))


    Prelude
    -------

    This article has its inception in several dozen people ask-
    ing the same questions with fairly consistent regularity. Namely
    those of, "where'd you guys go?", "what's the deal with MindVox?"
    and "what have you been doing for the last five years anyway?"

    Overture does a decent job of tying up all of the above and
    then some, while providing a general overview about who we are at
    Phantom Access and what we're in the process of doing with Mind-
    Vox. Sections of this article self-plagiarize heavily from my
    own writings in ENTROPY CALLING, which will be in a form suitable
    for publication sometime around the first quarter of 1993 at the
    rate things are going right now. My apologies for the perpetual-
    ly blown deadlines regarding this work, but something always
    manages to pop up that requires my full attention, in this case
    MindVox itself.

    I've done what I could to make everything understandable by
    even those who have no prior knowledge of who we are or what's
    going on, hopefully I have at least partially succeeded. If
    something is briefly touched upon and you don't understand its
    significance, then it probably means something to a smaller
    cross-section of people and you can safely ignore it.

    While this is in many respects a personal account of my own
    journey through Cyberspace and what it has meant to me and a
    handful of my friends, on a larger scale the underlying theme and
    basic premise of how the electronic universe began and has
    evolved is reflective of the experiences of countless people who
    have been traversing the endless pathways of possibility with me
    for most of their lives.


    First Light
    -----------

    A long time ago, in a thoughtspace far away, an event that would
    forevermore alter the shape of human interaction took place . . .

    But we're not here to talk about that, instead we're gonna dis-
    cuss computers and how a couple of guys named Ward Christianson
    and Randy Seuss wrote a program that would allow them to be set
    up as a kind of store-and-forward messaging system designed to
    allow their circle of friends to interact with one another by us-
    ing these things called modems . . . and how this event would
    prove to be the first truly accessible step into the uncharted
    territory of what was to become Cyberspace.

    From this empowering turning point in the late seventies, the
    ideas, dreams and fantasies that would transmute and amplify hu-
    man potentials and evolutionary possibilities, broke loose from
    the shackles that primitive technology had imposed upon them and
    began to spin the electronic universe into existence.

    Still in the very early stages of its development, Cyberspace, or
    the "modem world" as it is sometimes called, has until very re-
    cently remained a largely untapped forum unique within the histo-
    ry of our world. It is a rapidly shifting microcosm that in the
    early part of the 1990's seems poised to engulf the reality from
    which it was born, weaving together the threads of tens of mil-
    lions of diverse dreams, into one mercurial tapestry that encom-
    passes the collective consciousness of humanity and frees it from
    all constraints.

    The non-space of Cyberspace is a place where global changes that
    would take years or even centuries outside of the online domain,
    can occur in weeks or months. It is a place where participants
    from all over the world share a unique common-ground based on
    nothing less nor more, than a belief in the same vision of possi-
    bility. It is a land where people who scoff at "The Elements of
    Style" frequently write paragraphs, pages, and even novels, full
    of big words, huge concepts, and absolutely gargantuan amounts of
    emoting -- while actually saying nothing tangible. In a little
    over a decade, the online microcosm has managed to experience the
    equivalent of hundreds of years of evolution. Not to mention the
    creation of hundreds of words which have found their way into the
    online lexicon despite the fact that nobody is quite sure what
    they mean in the first place.

    During this turbulent period of rapid change the half-dozen sys-
    tems of 1978, had grown to 45 or 50 electronic villages by 1980.
    These were the original outposts of Cyberspace, running on hacked
    together systems, hooked into industrial 8" drives, and network-
    ing at the blinding speed of 110 baud. To be honest, there
    wasn't really a whole lot of high level philosophizing going on
    regarding the brave new world that had dawned. Actually, most of
    the conversation tended to focus on things along the lines of,
    "How do you hook an 8" drive onto an Apple ][?" and "ANY idiot
    can see that setting the 7th bit high on the xdef reg is the
    WRONG thing to do, OF COURSE it'll make the program crash, are
    you stupid or something?" It was a technological triumph, but
    one that was for the most part, still lacking many of the key
    participants that would shape the technology into designer reali-
    ties.

    As the seventies drew to a close, the sterility and bare-bones
    functionality that had predominated, began to make way for places
    created by people who truly wanted something unique and dif-
    ferent. The mere existence of the technology was no longer that
    exciting, and as a greater number of people gained access to the
    hardware needed to jack in, the first electronic tribes gathered
    and began erecting monuments to their own ingenuity.

    By the time the eighties were upon us, the handful of systems
    that had thrived during the latter half of the previous decade
    had multiplied rapidly, giving birth to new systems on an almost
    daily basis, and by 1982 there were close to a thousand outposts
    on the frontier. Hardware prices were falling, 1200bps modems
    were actually within the reach of many people who wanted to pur-
    chase them, and the online domain was beginning to attract a wide
    variety of participants from outside the technocratic elite.

    A second pivotal point came during the summer of 1983 when the
    movie WARGAMES was released. Within several months the modem
    world literally doubled in size. An entire new generation of
    people were about to take the plunge into electronic wonderland
    and set off an explosive growth rate that has not slowed since
    then. It was a major and irreversible nexus point that would be-
    gin the abrupt transition from taking Cyberspace from the realm
    of underground sub-culture to the forefront of mainstream media.

    In retrospect the early eighties were the "golden age" of Cyber-
    space. There truly was a new frontier just over the horizon, and
    we were standing at the edge. This period in the history of the
    electronic universe was unruly and chaotic, the first settlers on
    the frontier wouldn't arrive for another decade or so, and the
    only people here were a small collection of explorers eager to
    embark on the next adventure.

    Of course one of the problems with "standing on the edge" of any-
    thing, is the trail that led up to it. You are there for some
    reason, or usually a very complex series of reasons, that have
    shaped your life up until that point in time, and caused you to
    become disenchanted with -- or feel limited by -- whatever situa-
    tion you are locked into in the consensual reality that we all
    physically inhabit at present. In other words, the "real world"
    isn't making you happy, and you want outta there.

    Led by a an oddball contingent of misfits, dropouts, acidheads,
    phreaks, hackers, hippies, scientists, students, guys who could
    say "do0d, got any new wares?" with a straight face and really
    mean it -- and quite often -- people who managed to combine many
    of these attributes; the 1980's saw the rise of the first empires
    and kingdoms of Cyberspace.

    As romantic and wonderful as this seems, and was . . . a lot of
    the people involved had been brutalized by life, and much of this
    new reality was borne out of a tidal wave of pain and dissatis-
    faction. When I first became an active participant in this elec-
    tronic nervous system that was just beginning to experience its
    awakening; I was a little over ten years old. My early under-
    standings of what this "place" was, were shaped by a handful of
    people whose skills I admired and sought to emulate, yet whose
    lives I felt great pity and sadness for.

    There were of course exceptions, people who were so high on the
    potential of this technology and the completely new level of
    reality it could bring, that nothing more than a love of their
    creation drove them onwards. But these people were pretty uncom-
    mon, most of the pioneers were guys who were simply unhappy . . .
    or to be more exact, so unhappy that they had given up on finding
    joy in the "real world" and were constructing a rocket ship
    called Cyberspace to get them out of here as fast as possible.

    "Peace, love and happiness" was not exactly the driving force
    behind the rise of the electronic domains. A more realistic ral-
    lying cry was one of "Gee this technology is neat, and I'm gonna
    use it to make a whole new world where I can be happy and none of
    you can ever bother me again. You'll all be sorry, just wait and
    see!" They were building the cult of high technology in the
    hopes that it would somehow save them from whatever they thought
    had prevented them from attaining happiness anywhere else.

    Sadly enough "they" were not THOSE PEOPLE, "they" had become "us"
    and while the first steps into this place had been made possible
    by the phone phreaks and misfits of yesterday, the online world
    was exploding and changing at an incredible velocity, the rest of
    society was about to take notice in a big way, and a handful of
    disenfranchised teenagers had seized the reigns and were in the
    early stages of walking into the spotlight and taking the status
    quo for a big ride . . .


    The Fall
    --------

    Everything really was this big beautiful game, and here we were
    with an overview of the whole jigsaw puzzle, and the sudden power
    to do anything we wanted to do with it. For the first time in
    recent history you COULD reach out and change reality, you could
    DO STUFF that effected EVERYTHING and EVERYONE, and you were sud-
    denly living this life that was like something out of a comic
    book or adventure story. In a place filled with magical lands
    and fantastic people who you had only read about, and suddenly
    you WERE actually talking to Timothy Leary, or Steven Wozniak,
    and some guy who was just on the cover of a magazine was speaking
    with you and thought that YOU were cool, and then finally you
    were IN the magazines and at the forefront of an entire sub-
    culture that was being rapidly assimilated into the cultural
    mythos.

    It was a VERY interesting time and place in which to grow up.

    Of course the problem is a lot of us didn't grow up. At a cer-
    tain point in time having power that can have real and immediate
    effects upon all society, can do very strange things to your per-
    spective of the world. Instead of learning to deal with the nor-
    mal barriers that most teenagers in western culture find them-
    selves faced with, you discover that you can blow right through
    all of them without even slowing down. In this way you miss much
    of the growth and acclimation that people go through during their
    teenage years. Which is where a lot of old friends parted ways
    with reality and ceased to be explorers, becoming caught up in
    the real world implications of the power that was now at their
    disposal. In effect, they lost sight of the underlying theme
    that all our actions had been based upon, that of exploration and
    pushing the boundaries, and merely focused on the short-term
    end-result of what their abilities could bring them; in the pro-
    cess becoming the criminals that the Secret Service and FBI had
    said we all were.

    What had begun with the best intentions, as the ultimate exten-
    sion of human curiosity, had devolved into a cultural movement
    that had very little to do with the ideals that had inspired it.
    The term "hacker" had become synonymous with "criminal", and tak-
    ing a look around at the state of the underground, it looked as
    if much of it had in fact degenerated into crime cartels
    comprised of angry teens who had little understanding of the
    underlying mechanisms they were employing to play with reality.
    It was no longer the exhilaration of knowing that you could actu-
    ally reach out and touch a satellite . . . it had come down to
    the negative power trip of fucking with something for the sake of
    pissing people off or just showing the world how much power you
    really have at your disposal if you ever decided to throw a tan-
    trum.

    By 1988 what had replaced our outlook, was a mindset where the
    new generation saw two things: one of them was the potential to
    take advantage of holes in the system for personal gain. There
    was no longer any quest for knowledge, desire to learn, or need
    to push the boundaries of what was possible for the sake of ex-
    ploration. Instead there were a lot of people who couldn't get
    past making free phone calls, stealing things, and causing trou-
    ble by following an already well-established pattern of action
    and reaction.

    The second -- and perhaps biggest -- motivating factor had become
    the desire for personal attention in the form of self-
    aggrandizement: the ultimate hack had become the media machine
    itself. What was originally a by-product of our experiences, had
    become a goal in and of itself. And here is where things became
    REALLY twisted.

    The media in the latter half of the twentieth century has become
    a very strange distortion of reality instead of the reflection it
    was intended to be. Since this is not an essay on the evils of
    manipulation through the use of media, I will stick with a very
    simple outline of how events occur in the real world.

    A reporter, journalist, writer -- SOME PERSON who has their own
    desires and ambitions, wants to do an exciting story on something
    that will garner him or her a lot of attention and acclaim.
    Really they are operating from a point of view that has much in
    common with the "hacker's," which is the mindset of "I'm gonna
    get mine." So this journalist looks around at the headlines and
    realizes that there is a mounting wave of hysteria surrounding
    viruses and hackers and invasion of privacy and . . . gee,
    wouldn't it be a nice career move to do a story that will mix
    their name into whatever the hot topic of the next five minutes
    happens to be.

    If the journalist is attached to any even marginally important
    publication, they will then get their pick from one of the
    current four or five "names" doing the rounds. On the other
    hand, if the journalist is just starting out and connected to
    something much smaller, then the chances are they will simply
    show up at some user's group meeting, find the nearest thing they
    can to a "computer nerd," do an interview, and then write it up
    expressing whatever the current publicly-sanctioned viewpoint
    happens to be (the usual slant has become: hackers are evil and
    can look at your credit rating, fear them).

    I have been interviewed on many occasions and I know roughly
    twenty people who have done the interviews that comprise the
    basis of about 90% of all media that exists in relation to the
    underground; be it in newspaper, periodical, television segment,
    or book format. WITH *VERY* FEW EXCEPTIONS, there have been
    countless solicitations to perform illegal acts in the presence
    of journalists, these solicitations move all the way into coer-
    cion in some cases. There are reports containing sentences that
    were never spoken, quotes taken out of context, information that
    was invented . . . there's simply no end to it. The reporter
    profits first by stroking the hacker's ego and giving him the
    spotlight that he thinks he wants so badly, and then continues to
    profit as the hacker rides a bigger and bigger wave of publicity
    that in every case leads to a very unhappy ending if the hacker
    in question doesn't have the foresight to get off the ride before
    it derails.

    In any case, whatever happens, the reporter always wins. When
    the hacker's ride reaches its date with fate, the journalist in
    question can now write the closing chapter in the hacker's saga
    and tell the public how this nefarious evil-doer is being pun-
    ished by the long arm of justice. This is followed up by the
    journalist taking on the "official" mantle of "hacker expert,"
    doing the lecture circuit, perhaps writing a book, and then going
    out and finding a new horse to beat to death.

    Obviously nothing can ever be this black and white, there must be
    a need for both parties to play their roles. The reporter is not
    THE EVIL BAD MAN who has corrupted the INNOCENT ANGELIC HACKER,
    nor does this scenario apply to all journalists equally, off the
    top of my head; Bruce Sterling, John Markoff, and Julian Dibbell
    come to mind as extremely ethical exceptions to the norm.

    Usually the reporter who isn't quite so ethical is just somebody
    who is presented with a situation that can easily be twisted and
    misused if the desire for fame and fortune takes precedence over
    everything else. The reporter by the very nature of his job
    tends to be quite "slick" and worldly-wise, whereas the hacker in
    question is usually highly knowledgeable about computer systems
    while managing to retain an oblivious naivety about the workings
    of human beings in that elusive place called "the real world."
    This sets the stage for what transpires.

    And you see a lot of people who used to be your friends, get
    ground up in this endless cycle as it repeats itself over and
    over again until one day you wake up and come to realize that
    you're seventeen or eighteen going on 90. You understand that
    everything in the whole world is comprised of bits and pieces of
    lies and half-truths, everyone is inherently corrupt, including
    you; a lot of kids who used to be your friends are now all grown
    up with no place to go and getting busted for such things as
    fraud and grand larceny; and you have utterly lost touch with
    anything even remotely "real." And yet, you're still a teenager
    and have another 70 or 80 years left to hang around on this
    planet.

    This is right around the time that you're back in the media, only
    this trip around you're at the receiving end of law enforcement
    who have been prodded into a state of near-hysteria by the dawn-
    ing realization that a bunch of kids really can dismantle the
    building blocks of the infrastructure that makes most of
    present-day society possible. Naturally enough they're scared,
    and they're in the process of doing what people have done for
    ages when they are afraid: going on a witch-hunt. Guess who gets
    to play witch...

    So one day you find yourself wondering why you should bother buy-
    ing another computer system and trying to figure out what the
    point of it all was anyway; to glimpse the limitless potential
    and then fall back and only see your own flaws amplified to
    cartoon-like proportions.

    The 1980's were a time that saw the birth and death of the first
    dynasties of Cyberspace. Travelling through the electronic
    landscape of this period in time, was like traversing this sur-
    real range of mountains, where amongst the sheer outcropping of
    rock, lush valleys, and snow-capped peaks, a collection of rather
    obsessive dreamers had built some of the most beautiful castles
    that were ever created and opened their doors to a populace of
    pioneers. It was absolutely transporting and timeless . . . and
    unfortunately -- in the short term -- doomed.

    This has been an abbreviated summary of the atmosphere and events
    that started a kind of mass exodus out of the modem world for
    about twenty of us. We had spent our entire childhoods jacked
    into this alternate electronic universe, locked into playing our
    overly-developed personas, and almost no time figuring out who we
    were and what we wanted out of life beyond "further, better,
    more." This is nothing new or unique in and of itself, it was
    however something that gained a very tangible and immediate im-
    portance to many of us when we found that the thoughtspace in
    which we had lived a large portion of our lives had disintegrated
    and the people we had known and called friends, had largely
    disappeared and been replaced by every negative quality they pos-
    sessed.

    A lot of us dumped the remnants of this reality into a stack of
    boxes and took off for parts unknown. Whether college, work, a
    new circle of friends that didn't know who you were in Cyber-
    space, or even know what Cyberspace was; just about anywhere were
    we could start over and try to regain what had somehow been lost.


    Transformation
    --------------

    "Ya live your life like it's a coma,
    so won't you tell me why we'd wanna?
    With all the reasons you give,
    it's kinda hard to believe;
    But who am I to tell you I've seen,
    any reason why you should stay;
    Maybe we'd be better off without you anyway..."
    --Guns N Roses(*2)

    After coming to the realization that visiting The Tunnel for the
    fourteenth time in three weeks was not going to change my life
    for the better, and having no idea what I wanted to do with my-
    self, I dropped it all and got on a plane for the middle of no-
    where New Mexico. Where I proceeded to cycle through all my
    negative tendencies at an accelerated pace, first becoming
    utterly obsessed with bodybuilding, to the point of five hour a
    day workouts, insane diets, steroids, and a silly-putty like
    transformation of myself to 6'2" 215 pounds and 6% bodyfat.

    This was good for about ten months, before I found myself in the
    same mindset I had thought I could escape. Looking in the mirror
    and seeing a parody of who I used to be, wondering where to go
    from there. The answer was obviously to buy a Porsche and begin
    re-stocking my wardrobe with everything by Armani and Versace,
    yes I had it now, this WAS the right answer, I only had to look
    around at all the people I knew doing just this to see that . . .
    well, actually they were all pretty miserable, but again, it
    lasted for about nine or ten months.

    Around this time I realized that aside from the fact that I was a
    pretty fucked up person who probably needed a lot of therapy --
    which had never quite worked out the right way when I had it
    thrust upon me as a teenager -- I had become completely out of
    touch with my feelings. Not out of touch that I didn't have
    them, I had over a thousand pages of them sprayed across mega-
    bytes of disks where I wrote out all the things inside of myself
    driving me crazy; but out of touch in the sense that when I be-
    gan taking things apart and analyzing reality, I had stopped
    listening to anything I felt inside and just tuned in to what
    seemed logical.

    The problem being that the more you try to act out of logic, the
    more you find yourself applying logic to utterly emotional issues
    in an completely crazed and self-destructive way. When logic
    should be asking: "Why do I want to weigh 215 pounds of muscle?
    What the hell am I doing?" it suddenly finds itself in the posi-
    tion of contemplating "Ok, so if I want to gain 5 pounds in the
    next 2 weeks, how many CC's of Deca do I mix with X mg. of Ana-
    var, with what ratio of carbs/fat and what is the minimum PER of
    the protein I am going to consume in order to remain in an anti-
    catabolic state?"

    Welcome to real-life Alice in Wonderland, taking place in your
    head.

    At the age of twenty-one I had managed to attain a place where I
    possessed everything that I ever thought I wanted. Life is funny
    that way, you really do get whatever you desire. Endless hours
    spent reading thousands of books; the mix and match regimen of
    combinations of new nootropics and longevity agents; and the fi-
    nal combination of steroids and obsessive workouts had resulted
    in my achievement of the goal I had subconsciously been working
    towards for most of my life. I had succeeded in my efforts to
    become absolutely untouchable by anyone or anything.

    When you are no longer in the middle of a situation and have the
    comfort of hindsight it's very simple to deduce what the underly-
    ing problems behind anything happen to be, and why you are acting
    in a way that is physically, mentally and spiritually destructive
    to yourself. While there is nothing inherently wrong with any
    action I might have taken, it all comes back to the question of
    why are you doing something? And looking back upon my life, I
    had actually lived very little of it in an attempt to make myself
    happy. Almost everything had been some sort of reaction to those
    around me, and how I felt I had to respond to them.

    Despite my intellectual understanding of how brief moments of
    stimulus-response can shape a person's existence, like so many
    endlessly-referenced frames of film forever etched in their
    brain. Long-gone fragments of time that refuse to relinquish
    their hold on the present, telling people who they are, setting
    their limitations, and defining the boundaries of what they allow
    their lives to mean. In truth I had never managed to apply any
    of this knowledge to myself and had lived most of my life in ac-
    cordance with the patterns of self-destructive programming per-
    petually repeating a loop in my head.

    From childhood onwards I have been through a seemingly endless
    variety of extremes in my life; moving from levels of comfortable
    opulence, to near-poverty and back again, more times than I care
    to count. What I had learned from this was that being poor
    wasn't that much fun, and could really suck, therefore logic dic-
    tates that I must always have a lot of money and do whatever it
    takes to get it. In fact I'm going to be so unconcerned with mo-
    ney that I will start to feel anxious if I'm not wearing a $300
    dollar haircut and a $400 dollar shirt. I have felt controlled
    by situations beyond my reach in the past, therefore I am going
    to learn as much as I can about everything, so that nobody will
    ever be able to fuck with my head and attempt to control me
    through misrepresentation of the truth. I have been out-of-
    control with various addictions and done such stupid things to
    myself that through combinations of downers and alcohol I have at
    one point weighed over 300 pounds; therefore I will understand
    every fucking piece of biochemistry that is known about the human
    body, I will do whatever it takes to look into the mirror and
    gain my own approval even if it means working out with such fre-
    quency that a pleasant sport becomes a daily torture session that
    leaves me nauseous and physically incapable of performing simple
    movements because everything hurts all the time. I will look
    like someone has spray-painted skin onto a statue no matter how
    difficult it is to maintain this state constantly, I will force
    myself to eat 6,000 calories of protein and 400 calories of car-
    bohydrate, and if I can no longer think or move and my ultimate
    fantasy has become sleeping 18 hours a day, then that's what caf-
    feine and amphetamines are for. I live in hell therefore I shall
    use drugs to escape my hell by taking week-long vacations on opi-
    ates, but I will never be controlled by anything, so on the 8th
    day I will walk away from heaven and live through a couple of
    days of pain that hurt a little bit more than the rest of my
    life, but I will never be some fucking junkie, because I not only
    can do anything, I WILL do it, and I just dare the fucking
    universe to try and prove otherwise, because I can quit anything,
    I can conquer anything, I can do anything to prove anything to
    anyone and you can't stop me, because the entire world is full of
    weak, soft and stupid motherfuckers who talk much and do little;
    praise George Bernard Shaw and pass the Nietzsche.

    Coming down off the adrenalin and testosterone rush the memories
    I used to write that paragraph with have triggered, I'd like to
    take this moment to borrow a quote from one of the greatest
    poet-philosophers of our time: "Happy happy! Joy joy!"

    After endless repetitions of this cycle I had finally reached a
    state in which my internal programming ceased to function --
    there was simply nothing left I could apply it to. Over the
    years I had overcome most of my psychological barriers through
    direct mental or physical actions, that had brought with them
    physical rewards that I was utterly incapable of applying to my
    life at that time. Welcome to oblivion.

    Hitting absolute nothingness was the beginning of a very personal
    catharsis for me that finally led to turning inwards to see what
    was wrong, since externally, everything looked okay. I had at-
    tained a physical state that "corrected" everything my subcons-
    cious had said was "wrong" with me, yet for some bewildering rea-
    son I was not deliriously happy. A series of steps followed
    which eventually led to various experiments in the world of thea-
    tre and film, where I had the chance to re-connect with emotions,
    and get them back into some kind of perspective from the comfort-
    able vantage point and attitude of: "they're not really mine, I'm
    only playing them." All of which reached a pinnacle when I began
    experimenting with LSD for the first time.

    If you have never experienced what it is like to be on an acid
    trip, it will be difficult for me to convey the kaleidoscopic
    depth of experience you are presented with. It does nothing less
    nor more, than strip away every preconceived notion that you have
    ever had regarding what "reality" is. Beyond the special ef-
    fects, intellectual realizations, and creative opportunity it
    presents, it leaves you imbued with one very basic truth of the
    universe: No matter what the actual outcome of your actions,
    what matters is your intent. If what you are doing -- whatever
    it may be -- is being done out of any reason other than a desire
    to bring happiness to people; to help humanity as a whole reach
    some greater level of understanding; to uplift and inspire people
    to reach for something that is within everyone's grasp . . . then
    you are wasting your time.

    This is not exactly news, I mean it is the basic belief system
    that every religion on earth is founded on (with the possible ex-
    ception of Satanism, and a few other offshoots of this system of
    thought). The problem with religion getting such a bad rap most
    of the time is largely due to the fact that most people who act
    as spokesmen for any given religious cause, are only mouthing
    words they comprehend on an intellectual level. They are not ac-
    tually living in this state of internal alignment, so what they
    have to offer can be very suspect . . . how is someone who has
    not attained what he speaks of, supposed to help you attain it
    for yourself? While dogma may help a limited few, it will never
    reach most of those who posses the ability to think for them-
    selves. Nor is standing at a pulpit or in front of a camera and
    ranting about damnation, going to help anyone reach any kind of
    positive state.

    I obviously cannot speak for everybody, but from my own perspec-
    tive I had read the holy books of most religions on earth when I
    became interested in psychology and the theories of Carl Jung --
    who crosses over into mysticism and religious experience, going
    as far as the concept of "karma" with his theory of Synchronici-
    ty. Yet I never got anything from them other than an intellectu-
    al high of understanding how groups of people could be programmed
    to behave in certain ways . . . which isn't what it's about. The
    EXPERIENCE is what all religions are based on, how you choose to
    interpret it is entirely up to you. But a very simple thing that
    becomes apparent is the basic truth that wherever your inspira-
    tion is coming from, if it fills you with the need to motivate
    large groups of people to do SOMETHING, be that something in the
    name of "God" or anybody else . . . then somewhere, you got the
    wrong message. Because there really isn't all that much to say
    beyond the very simple and obvious, "give love and you will get
    it." The only thing that needs to be changed is your attitude
    and outlook on life. Making group_of_people(x) move twenty paces
    to the left while wearing black hats and reading from the Holy
    Book of the Arboreal Tree Sloth, isn't gonna make the world a
    better place.

    While this discourse is tangential to some of the issues at hand,
    in a great sense it is the underlying cause for all of them.
    Once you have seen the light as it were, or understood the bigger
    picture . . . it becomes very hard to go back to living life with
    blinders on regarding your own actions. Until it eventually
    reaches the place where I found myself. The point at which the
    only things I'm going to talk about are those that matter to me,
    things I believe in . . . things I believe will help people in
    some manner. Along with the realization that I cannot do a lot
    of things I used to do anymore. I cannot lie to people and
    present them with some image they want to see in order to get
    something from them -- because I mean, WHAT is there to "get"
    anyway? I can no longer be a politician or figurehead for causes
    that I do not believe in, and I will no longer waste my time tak-
    ing part in meaningless drivel that serves to do nothing but en-
    trench me in bullshit without end; I had already spent most of my
    life taking apart the rules and winning at whatever game I tried
    to play. What I never bothered to examine was the fact that I
    didn't "win" anything that ever brought me any happiness . . .
    what is the point in playing if you don't want the "prize?"


    Stagnation of the Electronic Frontier
    -------------------------------------

    Moving forward in time by about two years, this was the attitude
    that I had managed to retain as I returned to New York. Every-
    thing was the same, yet completely different. What had been per-
    vaded by Nihilism and vacuity only a short time ago, was now a
    pathway of infinite potential and limitless possibility. For the
    first time in almost six years I actually felt completely in-
    spired and excited by the possibilities that life in general and
    Cyberspace in particular had to offer.

    The summer of 1991 was a kind of "class reunion" for many of us.
    For the first time in almost half a decade we found ourselves
    back in New York City, the place where all of this had started
    for us such a long time ago.

    What happened was pretty much the expected; an endless stream of
    jokes and self-depreciating humor regarding who we used to be,
    the three-letter acronyms we used to affiliate with or have in
    revolution around us, the state of the universe and everything in
    it, and a general time of catching up on who had done what. It
    was a strange situation, since we really had disappeared, to the
    extent that most of us had not talked with one another in years,
    it was almost as if picking up the phone and speaking with some-
    one from back then would bring back all the bad things you were
    trying to get rid of.

    Out of this gathering, I found about a dozen people who I no
    longer knew. People who had become submerged in drugs, and be-
    come lost in different sub-cultures where they could live out
    reasonable facsimiles of their childhoods forevermore; people who
    had completely lost touch with what they used to be, and become
    stereotypical examples of what people tend to term "computer
    geeks," the sum total of their interest in life having been nar-
    rowed down to that new bug in X windows client-server architec-
    ture and what it would mean to the future of the OSF; people who
    hadn't changed at all and were still busy "getting over" on so-
    ciety in general; but perhaps most surprising, I found
    that about ten people I used to know had gone through a growth
    process very similar to my own, and actually succeeded in solving
    their quest and winning the prize we had all sought so badly.

    The correct solution to the "quest," is of course, that there is
    no solution. There is nothing you are looking for, except for
    you, and once you realize this, you win the big prize, you find
    yourself, and get to live happily ever after.

    After re-discovering that a group of us seemed to thoroughly en-
    joy each other's company, we eventually ended up having a weekly
    meeting where we'd get together and discuss various topics.
    Foremost amongst them was one that sprung up with increasing re-
    gularity as the weeks went by: getting back onto the frontier
    from a completely different angle. As years went by many of us
    had started completely different lives; some were in college,
    others had started companies or gone to work for companies they
    had once laughed at, and still more had started careers complete-
    ly unrelated to anything they had been doing in the past. But it
    had became clear that what we really wanted to do was take the
    incredible promise that had been shown to us during our youth
    when we had walked along the edge of a new reality unfolding, and
    channel it into a positive direction that would benefit every-
    body.

    As we found out, the hacker underground had continued with its
    headlong dive into oblivion. The underground had basically
    ceased to exist after the Operation Sun Devil sweep. Just about
    the only "hacker systems" still in existence were those catering
    to the teenagers whose priorities focused on ripping off phone
    companies, collecting VMB codes and pirating software.

    While this was slightly depressing, it was also a foregone con-
    clusion and didn't cause too much surprise. The main focus of
    our interest was what had become of the mainstream telecommunica-
    tions nets -- given half a decade to evolve, something really ex-
    citing must have happened by now. The hardware that we ended up
    sitting in front of, would have made possible an undreamed of
    variety of possibility when taken into context with what was
    available in the past. We were used to 64K Apple ][+ systems, or
    maybe tricked out //e's with 128K and PC's with 640K, and now we
    were sitting at a friend's house in front of a NeXT and an SGI
    Indigo. When you thought about the fact that 7 years ago you had
    paid about $8,500 for a 4.5megabyte Corvus hard disk, and now you
    could buy an entire NeXT with that . . . it was, fantastic.

    Before taking off on our expedition of present-day Cyberspace, we
    had spoken with some of our friends who were familiar with the
    terrain, and received somewhat tepid responses and a general
    dismissal of what was going on right now. Thinking the attitude
    was one of standard arrogance which we had all gone through, we
    didn't pay too much attention to it and set out to explore the
    new electronic nervous system of the world.

    A couple of hours later it became shockingly apparent that most
    of the potential of the bright new technology that now existed .
    . . that could have been used to create and house an infinite ex-
    panse of innovation, communication, and pooling of thought, lay
    dormant. Thus far it had seemingly been utilized to construct
    gigantic file servers that advertised their existence by digitiz-
    ing porno magazines and editing their dialup lines into the
    resulting scan.

    All those wonderful places that we had travelled in the past, and
    had dominated the landscape only half a decade before . . . had
    indeed been razed, paved over, and replaced by an endless elec-
    tronic expanse of snap-together tract houses that littered the
    landscape with numbingly identical systems. The frontier had
    packed up and moved back into labs where people like our friend
    with the workstations were working on applications that wouldn't
    see the light of day for another decade. And what was out there
    right now, was strikingly similar to a generic suburb of AnyTown,
    USA.

    Objectively a suburb is not a bad thing, it's planned out, logi-
    cal, it works, it doesn't need to be any different from any other
    suburb . . . in short, it's functional. It's also very different
    from the environment we had grown up in, where everything was a
    new step further out into the unknown, where anything could hap-
    pen, and nobody had ever been there before.

    From our vantage point it looked as if the explorers had indeed
    gone back to their ivory towers (or haunted dungeons as the case
    may be), and a lot of used car salesmen had set up shop cranking
    out the snap-together tract houses, when they realized they could
    make more money doing that, than say, selling used cars.

    It was truly a mind blowing experience to witness for the first
    time, systems that actually advertised themselves based upon how
    many lines they had, or how much storage. Attitudes that would
    have garnered a great deal of scorn and derision -- and in gen-
    eral made your advertisement the brunt of a lot of jokes -- were
    suddenly the accepted way in which systems chose to differentiate
    themselves from one another. Looking at them, it came down to
    the fact that the only difference between system (A) and system
    (B) was that one might have 16 lines while the other had 24, and
    system (C) was inherently superior to both (a) and (b) because it
    had 32 lines and 4 gigabytes of storage (used to house 10,000
    programs, out of which the same 200 are downloaded over and over
    again, as the rest of the junk sits there gathering dust).

    Even more frightening, on a system that had 10,000 messages on
    it, an average of 9,800 will be echoes of FidoNet or RIME or
    whatever-net, leaving a grand total of about 200 messages from
    the actual members. And frequently those 200 messages date back
    a year and a half . . . a couple of years ago a BAD one line sys-
    tem had that many messages in a week. A good one in a couple of
    hours.

    To a lot of people Cyberspace has become one big file server . .
    . strikingly similar to what television has devolved into. An
    entirely passive place where you press buttons and get enter-
    tained, no thought required, no input necessary.

    Realizing that we were merely skimming the surface, and might not
    know the whole story, we spent a couple of weeks becoming fami-
    liar with what had happened, and what the situation really was.
    Based upon several hundred conversations with various people who
    were involved with the current scene, we arrived at a couple of
    very basic conclusions.

    In order to run a system in the present environment, and have
    users, you needed to have a pile of hardware, many phone lines,
    some sort of marketing and bookkeeping ability, a lot of spare
    time, coupled with infinite patience to put up with people, since
    they are now your customers, not just your friends, and if they
    call you up asking the same goofy questions you cannot take the
    phone off the hook or tell them to go away.

    Where running a system in the past had meant giving up your
    second phone line, it presently involved a great deal of interac-
    tion with the department of Red Tape, and Bureau of Tasks You
    Really Aren't Interested In. This opened the door to the "used-
    car salesmen" people, since these were things they were used to
    doing every day. Conversely, it has almost universally been our
    experience that the guy who is a Unix wizard and can work magic
    with networking and programming, lives in deathly fear of signing
    paperwork, filling out his tax returns, or figuring out where he
    parked his car. And finally, the creative person whose main in-
    terest is making fantastic places, lacks the time and patience to
    write the code, and certainly has no interest in administrative
    duties.

    In effect, most people with the desire to do something better,
    did not have the necessary $25-30k laying around, and even if
    they did, they would never act on it because they'd be forced to
    spend a great deal of their time doing a hundred things they had
    no interest in doing. So the online world had begun to be dom-
    inated by the file servers, who didn't really have much of an in-
    terest in being anything other than file servers, since that made
    the most money with the least effort, and anybody with $25,000
    could toss up a snap-together MeSsyDOS based system with very
    little technical ability required.

    Thus began the era of the "tract-houses" where advertising and
    atmosphere consisted of rattling off hardware statistics and
    number of phone lines, along with the number of shareware pro-
    grams available for downloading (an extremely amusing concept,
    considering that there are literally TERABYTES of free software
    available for the taking on ftp sites all over the Internet,
    which cost NOTHING to download from).

    With the exception of two of three bright lights that had the
    right idea and were trying to do something different, most of the
    electronic frontier had indeed vanished. And it isn't so hard to
    see where a couple of years from now the same advertising agen-
    cies that sell brain-dead ads designed to induce you to crave one
    brand of beer over another, will be pushing SYSTEM X, because IT
    HAS 10,000 phone lines! Call now and leave your mind at the
    door!


    Transcendence
    -------------

    It has generally been our experience that people are neither stu-
    pid, nor shallow. Everyone has the potential to think for them-
    selves, to overcome adverse situations, and contribute something
    to this world. When placed in situations that offer these possi-
    bilities, people tend to come through with surprising regularity.
    In a fairly short amount of time you end up with a group of peo-
    ple doing something they themselves would have deemed improbable,
    if not downright impossible, if you had asked them at any other
    point in their lives.

    Virtual Reality has the potential to become the single most im-
    portant development in the history of human evolution. It is a
    technology that holds the promise of absolute liberation. It
    also holds the possibility of turning the world into the rather
    grim one that is the basis of much Cyberpunk fiction, a dark
    place where technology is used to oppress and suppress people.

    By its very nature, it is very difficult to ever imagine the
    latter. In order to have a police state, you need to amass a
    certain amount of power, yet Cyberspace is the ultimate equaliz-
    er. It is a place where one person can wield as much power as
    100, 1,000, or 100,000 people. Physical limitations are cast
    off, and in the event of conflict the playing field becomes that
    of mind vs. mind. Sheer numbers and a mob rules mentality cease
    to have any meaning when you can create infinite numbers of elec-
    tronic organisms to do anything you want them to do.

    The hope is that it will never sink to such a level of stupidity.
    Games are wonderful, but there is no need for conflict, all
    struggle tends to be internal conflict that has become external-
    ized. When you want to convert the sinners, or prove you are
    right, all you're doing is having an argument with yourself. The
    beautiful thing about Virtual Reality is the fact that you are
    free to do that, for as long as you need, to work out that par-
    ticular set of problems -- without harming anybody.

    There is only one ultimate truth, which is BEING HAPPY and ex-
    periencing LOVE. How you choose to perceive it is a very indivi-
    dual matter. While it might mean blue to you, orange to that guy
    over there, and silver to me, it's all the same thing. In the
    real world if we held fast to those beliefs and behaved as people
    have been classically shown to behave, then we'd be killing each
    other over who has the right idea about love . . . Cyberspace al-
    lows everyone the freedom to co-exist without harming anyone
    else's world-view or belief system. And if you truly are given
    the opportunity to live in an environment conducive to you happi-
    ness, then if that heretic who thinks orange is the answer were
    ever to show up at your front door, chances are you would be able
    to tolerate him, and even, "God" forbid, express the love you
    claim to espouse.


    Phantom Access - The Ethereal Takes Shape
    -----------------------------------------

    There was never any solid dividing line where we decided that we
    really wanted to put together a system where we could have the
    freedom of expression we wanted, with the ultimate goal really
    being the very simple one of pushing the envelope further and
    further out there. All of us had obligations, school, and per-
    sonal commitments that would be difficult to integrate into this
    major change of plans. But inevitably the mass exodus out of
    college, the avoidance of unnecessary responsibilities, and the
    initial stages of planning were set in motion.

    Six months later we had close to a hundred thousand dollars,
    top-down system design, a fully designed multi-user simulation
    engine, a general idea of what we would do and how we would go
    about it, a team of our friends together one more time, only this
    time as a real corporation, and over one thousand megabytes of
    the collected history of Cyberspace, dating back to systems that
    existed in 1979, that had been laying in dusty boxes filled with
    old Apple DOS 3.3 disks.

    On April 1st 1992 MindVox went into its alpha-testing stage.
    Which loosely speaking means that we put everything together and
    watched it disintegrate repeatedly as the last 300-400 bugs were
    worked out of the system. Since then it has been running in pro-
    tected environment mode with a collection of our friends and as-
    sociates crash-testing the software, suggesting where rough-edges
    might be smoothed, and generally having a good time creating some
    of the atmosphere while trying to destroy the software in every
    conceivable way so that everything is solid upon inception.

    In May of 1992 MindVox will open it's doors to the public. As
    much as we'd like to say that it's going to completely change
    everything, it will not. All it can do is allow people who feel
    in rhythm with this vision of the world to converge together in
    one of the most interesting nexus points of Cyberspace. To ex-
    tend their reach, explore new levels of experience, and interact
    with some of the pioneers in the fields of computer science, net-
    working, science-fiction, music, the arts, politics, religion,
    altered states, and future reality.

    Our main priority is to create and continuously evolve an en-
    vironment that fosters an atmosphere of dynamic creativity, cou-
    pled with access to information and ideas, that present you with
    a far greater spectrum of possibility than you might otherwise be
    able to access.



    Thanks
    ------

    Nothing of this magnitude could ever take shape based upon the
    merits of any one individual. The entire Phantom Access Group
    has been a collaborative effort since it began some ten years
    ago; the MindVox project is merely the first confluence of the
    diverse talents that comprise the core of Phantom Access Techno-
    logies, that has been directed towards the electronic and socie-
    tal mainstream.

    Looking back over the years, there are very few of my friends who
    have not in some way contributed to the genesis of Phantom Access
    and the creation of MindVox, and I'd like to take this opportuni-
    ty to express my gratitude to all of them.

    People I would like to specifically thank, and without whom Mind-
    Vox could not have been launched in the manner we wanted, in-
    clude:

    First and foremost, my fiance Delia, who has made much of
    the last several years possible; who never knew about "Lord Digi-
    tal" when she met me; who has gone from "computers, uh, ugh,
    that's so . . . um, dull" to not only seeing the potentials in-
    herent in the capabilities the technology presents to all so-
    ciety, but actually extending many hundreds of hours of her time
    to scripting sections of the project and designing human interac-
    tion POV's based upon her lifelong experience with theatre and
    film. She has also shown remarkable grace by retaining a sense
    of humor when dealing with 2am anonymous calls from computer
    dudes who feel compelled to ask "so, what does Lord Digital do in
    bed?" questions.

    The second person to whom I owe a great deal is Bruce Fanch-
    er, my partner in this endeavor, as well as half a hundred pro-
    jects that have spanned over a decade. Without you many things
    would not have been possible, and those that were would have been
    a lot less fun. It has been an interesting experience watching
    someone grow into an adult who has retained all the qualities
    that made them so much fun to hang out with in our youth, yet
    managed to temper that childlike glee with responsibility, humor
    in the face of adversity, and that elusive quality called charac-
    ter. Here's to another couple of decades of Lord & Lord.

    I would like to thank every member of the Phantom Access
    Group for the thousands of hours spent designing, implementing
    and de-bugging the programs that make MindVox come to life.
    Respective of some people's desire to remain out of the
    spotlight, I will leave it at that. You know who you are & any-
    one who really cares to find that out can do so at any time they
    desire.

    Phiber Optik: For applying his considerable skills in a po-
    sitive direction and helping us make MindVox a very difficult
    fortress to lay siege to, while at the same time adding a tremen-
    dous amount of versatility to our networking and communications
    interface options. Most of all, thank you for having the courage
    to realize that the world is not always a logical or fair place
    and that no matter how intelligent you are or how noble your in-
    tentions, you can be dragged down by the stupidity and fear of
    those around you if you associate with people who do not share
    the same qualities you possess.

    Charles: For a great deal of assistance in updating many of
    us regarding the current status of new technology and what's just
    over the horizon, as well as providing tremendous aid by showing
    us functional examples of the state of the art in distributed
    electronic networking, and taking us on a fast-forward cruise
    through a wide variety of hardware platforms and development
    tools. Your friendship, advice, and persistent belief in our vi-
    sion, has been invaluable.

    Len Rose: For being a good friend over the years and always
    giving assistance with anything we have needed. Most of all
    thanks for coming out of everything you've been through with op-
    timism about the future and an intact belief system. Peace.

    George Gleason: For being a person who has become one of my
    close friends faster than anyone else ever did. For possessing a
    really beautiful outlook on life & everything in it, and for al-
    ways being a calming voice when things are completely crazy and
    the moon is full.

    Bruce Sterling: For his encouragement, support, and a real-
    ly funny talk at CFP-2. Most of all, the deepest appreciation
    for doing an admirable job of presenting the unbiased truth while
    chronicling some of the events that have taken place on the fron-
    tiers of Cyberspace.

    Mike Godwin: For putting up with many long and strange
    phone calls regarding a wide variety of topics; for helping us to
    avoid potential pitfalls and difficulty; for providing encourage-
    ment and advice, and in general, for being a really cool person
    who has gone out of his way many times to provide us with assis-
    tance.

    Thomas Dell: For writing code full of obscure jokes and
    weird ramblings that do wonders to wake you up and get your full
    attention when you are changing things at 3am, and for being an
    exceptionally gracious guy who is one of the limited handful of
    people that have maintained their sense of vision in the face of
    impending mediocrity and industrialization.

    Special thanks to Dan, SN, SR, D00f and everyone in DPAK and
    cDc, who comprise some of the very few who managed to grasp the
    obvious, and in turn make use of this knowledge in an entertain-
    ing and lucid manner. Additional accolades to DPAK for being the
    only eL!te duDeZ to use a four letter acronym instead of a three
    letter one. The vision, the sheer wow!

    Mega-Supra-Surfin-the-Ozone Thanks to Mondo 2000. Beyond
    the sea of screaming fluff and designer hyperbole contained
    within the covers of any issue of Mondo, there is also a great
    deal of truth to be found about Cyberspace, music, art, film, and
    life in general. Mondo has thus far shown itself to be beyond
    reproach as far as journalistic ethics and presentation of the
    facts are concerned. It is also to be commended as a publication
    with a sound belief in typing words at random and letting them
    fall where they may.

    Finally, tremendous gratitude goes to Jim Thomas. A person
    I do not know and have never spoken with, yet someone who has
    done an exceptionally important service to all of Cyberspace
    with the forum presented by Computer Underground Digest. Ir-
    respective even of CuD, I have heard nothing but praise and
    well-wishing from the many you have helped. Thank you.




    Additional thanks to: Paul, Yuri, Eric & Eric, Ken & every-
    one who has made the move to Phibro Energy, Drowned Fish, Andrew,
    Randy, Carl, The Plastics, TV, Eric Madeson, Richard, Harlequin,
    Dane, Jeff, The Galactic Knight, Laszlo Nibble, Colleen, Cereal
    "I live to be annoying" Killer, the cast & crew of LightStorm
    lighting and Manny "huh?" Riggs at Record Plant.



    Patrick K. Kroupa digital@phantom.com

    Phantom Access Technologies, Inc. +1 212 988 5987
    _________________________________________________________________

    *1 Lyrics are (c) Copyright, some year or another by Mick Jagger
    & Keith Richards, otherwise known as the Rolling Stones. The
    version I was listening to is a cover version done by
    Jane's Addiction.

    *2 Lyrics are (c) Copyright, 1991 by Guns N Roses music
    Uzi/Suicide Records.




    Happy Hacking
    ReK2

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